This research continues from the introduction to this week’s work where I explore the following questions:
- What sort of game am I interested in making and what games are currently out there?
- Is there anything that currently inspires me? A game, a genre, a method of creating the game? Something outside of the gaming industry? What makes me interested?
- What tools/ software will I need to prototype and create a game?
What games are out there? Which ones interest me?
In order to start research for this individual design and development project I needed to inspire myself by exploring what games are currently out there. In order to do this, I looked through an article on the best iOS games currently available (as of Feb 2019). Below are some of those that caught my attention and intrigued me.
Dark Echo:
What is this game?
Trapped in darkness, you visualise your surroundings by reflecting the sounds you make off surfaces. However, these sounds also attract things you’d rather avoid.

Why did it interest me?
The concept of this game really intrigued me as it is original in the mobile-horror game genre. The simple concept bought to life in a graphical art style really speaks to me as well. I do like indie games especially top-down and side-scrollers which makes this game of interest to me. My game will have to be simple and clear like this in order to be feasible in the 12 weeks.
Florence:
What is this game?
This ‘experience’ game explores a young woman’s first experiences of love, from falling in love to eventually drifting apart.

Why did it interest me?
For me the idea of this interactive story really grabs my attention. The different ways the user interacts and therefore moves the story along and learns more is a great way for the user to play this game. The hand-drawn art style is one that immediately makes me think of a child’s storybook, but with added immersive features. I like the idea of a creating an ‘experience’ game like this and it is something I will research further.
Inside:
What is this game?
It borrows Limbo’s aesthetic, and never holds back on creepy tantalising tension that’ll keep you playing. With incredible ambient storytelling and a gripping ending, Inside is a truly immersive game.

Why did it interest me?
Having previously played this game I thoroughly enjoyed the depth and beauty of the graphics. But what drew me to this game was the ease of storytelling, with nothing but art, sound and gameplay. The simplicity of the idea, but with a rich and complex story sets this apart from many mobile games.
Alto’s Odyssey:
What is this game?
From snowy mountains to majestic desert. Whether its sandboarding past snapping vines, rushing inside the tempest zone, or windy tornadoes, this infinite runner provides you with endless backdrop of stunning visual content.

Why did it interest me?
Many endless runners end up losing my attention within a couple of minutes. However, the attention to detail in Alto’s Odyssey as well as the simple gestures and one-touch controls make this game more appealing. Whilst I do not want to make an endless runner style game, I like the way Alto’s Odyssey takes a popular genre and brings something new to the table.
Old Man’s Journey:
What is this game?
Old man’s journey sets out to tell a very specific story about life choices we make (or don’t make). You follow the titular old man as he travels across the country, aiding him along the way by altering the hills and landscapes in front of him and interacting with the objects and people he meets.

Why did it interest me?
Hand-drawn art and animations means that your attention never diverts from the story. I love the way this game feels like a classic physical animation with the layering of scenery and objects. The sound in this game sets it apart from others once again and adds to the story and art style. Whilst there is no set goal, the experience and journey are what makes this game so special. This complexity of emotions that you feel whilst accompanying the Old man on his journey brings a new dynamic, and speed, to the mobile gaming world.
Prune:
What is this game?
By swiping your finger, you get to grow your own tree under the sunlight and care for it as it grows. You’ll get to trim branches and watch flowers bloom, while also protecting it from poison. As you excel throughout the game, you’ll be exposed to pollution and be able to grow more trees. As the levels become more intense, as do the trees which start to grow to a much larger size as their branches begin to twist and intertwine.

Why did it interest me?
Prune’s pared back graphic visuals and simple gameplay put the player at the centre of the game. The game is otherwise dark with clever usage of colour, and sound & music cues that inform you of what’s going on. There’s no dialog in the game, but the story and point of the experience becomes steadily clear as you play it. This is what makes this game so interesting as it’s the focus on gameplay and the experience over the developer’s ability to create a complex game.
Conclusion:
Each of these games has different aspects that make them intriguing or inspiring for me going forward. Further research games design through looking into student work or indie games groups will also allow me to explore games from another standpoint. I will also need to research a topic or genre that will inform my decision as to what my game should be about.











