The app starts as the user signs in.

The homepage allows the user to navigate to the different features.

From here moving the the diet screen the user fills out a quick questionnaire to customise their diet.


This diet page allows them to see their total ‘eco-points’ for the week.

The daily page lists the dish for each meal and the eco-points that correspond to each one.

Moving to the daily plan recipes can be reviewed, added to the shopping basket and reviewed. Sustainable shops are easily viewed below the recipe itself.


Exploring more recipes and even sustainable restaurants are available in the app.


Finally the impact page shows users how their diet effects the environment and allows them to learn how to reduce this.

Evaluating this app jam I am happy with the outcome of the project but I am not happy with the process that I used. The double diamond design method works as a basic framework but sticking to it too much means wasted time and less time spent prototyping and detailing the concept. Over the coming weeks I am looking to explore and formulate a better way to approach app jams, rapid prototyping and new ways to critically analyse ideas as I go along. I have started to read Sprint by Jake Knapp from Google Ventures about the design sprint method that they apply. I am looking to explore some ways that I can tackle app jams and projects using this method.
Throughout the project I found time management very difficult and it took me a lot longer to fit in this app jam than I wanted. I was not able to commit two full days to the jam due to heavy work schedule and family commitments. This has put me a week behind on the course and I will need to speed up my process in future jams. I also did not manage to detail the app as much as I wanted and there are some elements that are not as easy to use as I want; such as the explore and impact pages.
Key areas to improve:
- Design process: Explore new ways to tackle app jams and other projects. Look into ways that I can pick and choose certain design techniques for the task at hand. In order to do this researching different techniques will be very important over the course of this module. Design thinking, design sprints, agile design techniques and many more will be explored and learnt to improve the depth of my knowledge in this area.
- Creative prototyping: This area doesn’t need a total change as I have managed to design, iterate and prototype the app to a satisfying level of creativity and refinement. Nevertheless, similarly to the design process this area is one that I am looking to explore further, develop and master. I need to explore new ways to design and prototype quickly whilst critiquing my progress. Exploring how to make decisions quickly, how best to design in an agile manner will help to improve my end concept greatly. In order to explore this further I will look into IDEO’s design methods, Lightning Decision Jams and Design Sprints to see the ways in which Incan solve problems and prototype concepts.
- Time management: Time management was difficult in this process as I was unable to start the app jam as early as I would like. I then spread the app jam out too much and it took me many nights to complete the jam. In order to improve I have started to plan each project and week’s work on Trello in order to keep onto of the work. The other areas above should help speed up my process too and enable me to have a better work-masters-life balance (in theory). This will have to be evaluated weekly in order to see where I can improve and what areas are taking up the most time.
- Programming: I did not get the chance to explore programming in this app jam as I do not feel confident in my ability. Over the coming weeks I will continue learning Swift and applying it to my projects. I will mainly prototype through Figma for the rest of this module but I will test my ability in Swift to evaluate my progress.
Despite these problems the app that I have created does respond to the theme in an interesting and topical way, however, greater familiarity with app jams, agile design methods and a more solid knowledge of Figma and UI will lead to better results in the future.













